Hey! Here is a more in-depth presentation of the rigging part from my latest student project, Warrior of Ashes.
I tried to make it complete yet quite simple, as it is meant to be a game-ready character for Unreal 5. I've also spent a lot of time researching and experimenting, especially with the sword for which I wanted a flexible setup to switch between multiple positions. There are still some errors and things to improve so any feedback is welcome. Thanks for stopping by!
Rig demo in video